![]() ![]() And these days it’s infinitely easier with the Internet. With open platforms, no one can stop you from publishing a game immediately yourself. RH: In gaming there’s always been an ebb and flow between closed platforms and open platforms. Producers to consumers to producers again. When consoles became the dominant force, we saw a big drop-off in bedroom programmers.ĮG: And now we’ve got a reemergence of consumer-facing tools, where people can build their own games again. Which is in stark contrast to later on, when consoles came about. Punk was just hitting-a whole new wave of music that people were making themselves. You know, bless her heart, there are many things I disagreed with Margaret Thatcher about, but she did come in and change the way the country looked at things, for instance related to small businesses and people bypassing bureaucracy and doing things by themselves. In part this was because the economy was bad. #Lead designer interview kerbal space program 2 how toYou’d buy magazines and transcribe the programs-which is a great way to learn how to program, since even if you’re just blind copying, you’re still learning little bits of how it works-or steal games on cassette and do audio-to-audio piracy. You could buy games, but they were very expensive, like thirty pounds for a text-based game. RH: Kids coming of age at that time were like, okay, what’s my new entertainment? In England we were blessed with a homegrown set of computers, the ZX80 and the ZX81, the Acorn Atom, and the BBC Micro, which was actually put out by the BBC Corporation. In England, where I grew up, miniature war gaming was big and there was a culture of making your own rules.ĮG: Can you talk about the late 1970s and early 1980s and that DIY culture of being a game player, and how it evolved in subsequent decades? My earliest memories are of playing with toy soldiers in a sand pit. Some things, you just come out inclined that way, right? I met all of my friends through games like Dungeons and Dragons. A little biplane simulator.ĮG: What appealed to you about games then? Rod Humble: I wrote my first computer game in 1977, when I was eleven. ![]() Erica Gangsei: How did you first start out in games? ![]()
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