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It’s taken into consideration as an option. Granted, older cars that were done before VR was even around, did not bother as nobody would look at those parts from within a cockpit anyway.Īny plans to enhance the sound engine? Mibrandt The fact that in the cockpit view parts are missing also has to do with performance. I don’t think we will change the way the mirrors work any time soon as this is a trade-off already between rendering speed and being a “true” mirror and typically VR is already challenging enough on the framerate, we don’t need to make it more expensive. So we keep that data for every “.VEH” file as there is no other way to keep track of it.Īre you going to make the cars VR ready? So you Can see the rear wheels, the mirrors work according to head position etc? Mibrandt That’s because in rF2 every single car can be different in terms of appearance and physics. ![]() What is the reasoning behind the fact that you have to adjust the mirrors and the ffb level for every skin/livery instead of just for the car? That’s extremely annoying. INSTALLING RFACTOR 2 MODS FREEMibrandtįeel free to report this as bugs for us to look into in specific cases. Why are the mirrors such a mess on most official cars? Many modders release cars with mirrors pointing the right direction. Currently, there is no slipstream effect at all with GT3 cars. Is it planned to properly fix this slipstream issue on GT3 cars? I had assumed that this “dirty air bugfix” in February was just a temporary workaround. Obviously we also need to look at what the wider business needs here. We’ll take that into account when planning ahead. I think from the feedback we are getting everywhere we have a reasonable idea what types people would like to see next. Similar topic, do you think it would be a good idea to poll the community on the type of content they want to see next? Maybe some categories like GT, Prototype, Touring Car, Historic, Formula etc? JoeyD So we’d need to check those first and keep an option open while we go through the process of voting or we run the risk that we end up with content that is very expensive to license. ![]() INSTALLING RFACTOR 2 MODS LICENSEOne tricky part for us is that we typically don’t know what a license costs until we ask. I think I answered this in part 1, but we’re not sure if voting is the best way to find out what our community wants. Would you be willing to give the community the opportunity to vote on upcoming car content? Maybe put a list of 5 or 6 attainable licences, and see which one(s) are most popular? CinCey A great topic considering the upcoming holidays! You’ll just have to take my word for that.īefore we move on to our Q&A we have only one thing left to announce, and that is the topic for the next Q&A, which will be “MODDING”. But just like there is a saying that warns you to not confuse activity with progress, let me tell you that this silence is not an indication that nothing is happening. For that reason we decided to, by exception, skip the monthly roadmap post. ![]() We’ve also obviously been working on new cars, but as outlined on social media earlier this week, we’re not quite ready to announce those and some of the other things we are working on. We just released a new build, promoting the release candidate that has been tested for a while now by parts of the community, which is obviously good news as it clears the path for the next build. It’s been a few weeks now since the first one and looking at the list, this one ended up no smaller than the one before, so again thanks for all the questions and I hope we answered them appropriately, fully realizing that not every answer will be satisfactory right now. Seems this pack of yours and the cars don't like each other - at least not on my computer.Welcome to the second part of the cars blog. Soon as I re-subbed to the SRCA workshop items, the problem came back. UPDATE: I unsubscribed from the SRCA workshop item and the cars worked. INSTALLING RFACTOR 2 MODS HOW TOPorsche_911_GT3_R_2018 1.391srca"ĭoes anyone have any ideas on how to fix this? INSTALLING RFACTOR 2 MODS MODThe same goes for the Porsche 911 GT3 with the following message: "Porsche_911_GT3_R_2018 v1.39srca requires unknown base mod to be installed. INSTALLING RFACTOR 2 MODS INSTALLIn the steam workshop, I'm subscribed to the items in question, but when the time comes for the launcher to install the content, it fails, with the following message: "Norma_M30-LMP3_2017 v.177srca requires unkown base mod to be installed. I even tried a fresh install of the entire rF2 to no avail. I've tried everything in this guy's post ( ), but none of it's working. I'm not sure if it's okay to post this in this thread, but I didn't see a support thread specifically, so here goes. ![]()
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